Sentinel

Boss

Base stats

Attack Power
150
Defence Power
15,000
Health
8,400
Mana
1
Armor
6,600
Damage
150
Dodge
2%
Crit Chance
5%
Crit Damage
10%
Initiative
20
Order
75
Chaos
50

Sentinel parts

Head - 1

Beams of frost and flame that strike the whole party. Ice reduces Initiative, while Fire reduces Fortitude.

Damage
15
Chaos
20

Abilities

Head - 2

Emerald Horns strike a target with highest Attack Power. Strong barrage increases the Sentinel’s Critical Hit Power, while Bursts reduces target's Fortitude.

Crit Chance
10%
Crit Damage
15%

Abilities

Body - 1

A tough, slippery carapace. Increases the Sentinel’s Armor and Dodge chance.

Armor
100
Dodge
10%

Body - 2

Crystalline growths that raise the Sentinel’s Initiative and Critical Hit chance.

Crit Chance
10%
Initiative
60

Arms - 1

Strikes with a huge sword, aimed at the character with the highest Defence Power Applies Vampirism and Rage to self with each attack

Slash Damage
30

Abilities

Arms - 2

Blows with destructive Flail, aimed at the character with the highest Defence Power Grants Armor and Thorns to self with each attack

Crush Damage
30

Abilities

Where to find

Open on map

Difficulty adjustments

Difficulty 1

Base stats are unchanged.

Difficulty 2

Damage
× 1.25
Acid Damage
× 1.25
Crush Damage
× 1.25
Slash Damage
× 1.25
Chaos
× 1.5

Difficulty 3

Health
× 1.25
Damage
× 1.25
Armor
× 1.25
Acid Damage
× 1.25
Crush Damage
× 1.25
Slash Damage
× 1.25
Order
× 1.25
Chaos
× 1.25