Sentinel
Boss
Base stats
Attack Power- 150
Defence Power- 15,000
Health- 8,400
Mana- 1
Armor- 6,600
Damage- 150
Dodge- 2%
Crit Chance- 5%
Crit Damage- 10%
Initiative- 20
Order- 75
Chaos- 50
Sentinel parts
Head - 1
Beams of frost and flame that strike the whole party. Ice reduces Initiative, while Fire reduces Fortitude.
Damage- 15
Chaos- 20
Abilities
Head - 2
Emerald Horns strike a target with highest Attack Power. Strong barrage increases the Sentinel’s Critical Hit Power, while Bursts reduces target's Fortitude.
Crit Chance- 10%
Crit Damage- 15%
Abilities
Body - 1
A tough, slippery carapace. Increases the Sentinel’s Armor and Dodge chance.
Armor- 100
Dodge- 10%
Body - 2
Crystalline growths that raise the Sentinel’s Initiative and Critical Hit chance.
Crit Chance- 10%
Initiative- 60
Arms - 1
Strikes with a huge sword, aimed at the character with the highest Defence Power Applies Vampirism and Rage to self with each attack
Slash Damage- 30
Abilities
Arms - 2
Blows with destructive Flail, aimed at the character with the highest Defence Power Grants Armor and Thorns to self with each attack
Crush Damage- 30
Abilities
Where to find
Open on mapDifficulty adjustments
Difficulty 1
Base stats are unchanged.
Difficulty 2
- Damage
- × 1.25
- Acid Damage
- × 1.25
- Crush Damage
- × 1.25
- Slash Damage
- × 1.25
- Chaos
- × 1.5
Difficulty 3
- Health
- × 1.25
- Damage
- × 1.25
- Armor
- × 1.25
- Acid Damage
- × 1.25
- Crush Damage
- × 1.25
- Slash Damage
- × 1.25
- Order
- × 1.25
- Chaos
- × 1.25